Improve this question. 44 Magnum cartridge, manufactured since 1955. 44 Magnum revolver instead of a loading gate like the . All of those used to be on the regular Holdout list but somehow didn't make it onto the improved list for 50. With a high enough luck, this takes maybe 20 minutes of just pressing one button. close. Each block contains 1. T. A. This weapon qualifies as an improved holdout weapon. Sleepytyme is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Long-fuse dynamite is just like normal dynamite but has a longer fuse, which lasts for 6 seconds. The Chopper is an aged and rusted version of a cleaver with white tape wrapped around the handle, and with the blade curved upward. The impact of the plate triggers the firing mechanism when a punch connects with the target. The Ripper (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Shotgun Surgeon is a perk in Fallout: New Vegas. However, according to the "bugs" section at the bottom of the page, ED. I think a more pressing issue is how the courier can hide many, many copies of those weapons. The Nuka-grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Loading rounds from a top mounted magazine located horizontally, parallel to the weapon's barrel, it utilizes a delayed blowback system, with an inertia block located in. Which Cowboy weapons ? nightcola 10 years ago #1. The . In some casinos like the tops and the lucky 7 you don't need to hide them after completing events. Melee also has the ignore armor weapons and rapid hit weapons like ripper, chainsaw and thermal drill. The weathered 10mm pistol is a weapon added by the Fallout: New Vegas add-on Courier's Stash or Classic Pack. 357 Magnum and . An extremely powerful close quarters combat weapon, the 12. The Humble Cudgel deals an extra 4 damage over its non-unique counterpart, and uses 3 less AP per attack when wielded in V. Plasma Pistol. Though it is a double-action, it is fired by the Courier in a single-action form with the hammer being cocked back after each shot to increase. 7mm pistol nor is it a holdout weapon like a normal 12. The police pistol is a double-action . Maria is a unique weapon in Fallout: New Vegas and also appears in the graphic novel All Roads. S. T. A unique power fist belonging to Salt-Upon-Wounds. The cosmic knife is a weapon in the Fallout: New Vegas add-on Dead Money. Outside of stealth situations, the silenced . 44 Magnum revolver is a weapon in Fallout: New Vegas. Sci-fi. A arm level machine with three or more reels which spin when a button is pushed. Last updated 24 October 2018 11:50PM. For an energy weapons user, which would you use in a casino and regular use, paired with the aer14 prototype? (have WMX and EVE). The MFC grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal. 7. Upon detonation, the target area also becomes irradiated for a short time afterward. fallout: new vegas Holdout Weapons Established 1. Laser Commander is a perk in Fallout: New Vegas. To make the 12 Ga. The standard energy sidearm of the United States Armed Forces, the AEP7 replaced the AEP5 model. The barrel, frame, and cylinder are made of a smooth black metal decorated with ornate gold etchings, with a polished ivory handle, and the entire gun is inlaid. Conversely. The straight razor is a melee weapon in Fallout: New Vegas. The plasma pistol (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Unlike a proximity mine, once activated, it will automatically detonate. Is the plasma defender worth using up 2 ammo per shot, versus 1 ammo for the plasma pistol? 2. The tool itself has no other use, and is unable to harm enemies by itself. Made a Tier 3 weapon, as it was intended by the developers. A unique variant of the straight razor, it features a slightly tarnished metal handle with a polished silver blade decorated with ornate etchings. The hunting revolver scope has decent magnification at 2. 44. The Ripper (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. A large knife designed for both combat and survival purposes. Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. A katana is a type of Japanese sword with a blade length greater than 23. The propelled. The power fist is a weapon in Fallout: New Vegas. She's Embrace can successfully. Normal Holdout Weapons: (Sneak <50) Silenced . Toozin 13 years ago #7. Original upload 24. The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the . Silenced . TheDrizzuh 13 years ago #2. There are several unique weapons in Fallout: New Vegas, weapons of which only one exists in the game world (with some exceptions). The bolts form into toroids in the plasma chamber, which are. 223 pistol that became one of the iconic weapons of New California, was originally a full sized . So i entered the gamorah and selected to have holdout weapons. This revolver features a silver finish with intricate engravings etched all around the weapon, a pearlescent grip, higher damage, and a. 223 pistol was modified from a full sized . More Fandoms. The original . The grenade is. Talk to Swank at The Tops about earning some more caps. By default anyone can sneak in stuff like brass knuckles, 22 pistols and a few wierdly powerful cases like lil devil and some grenades. This makes it very effective at hunting game. 45 AP improved sights modification was cut from the game, the sights are still present on the weapon's default model (pre- and post-modified versions). They are small, light weight blades that make for quick and quiet kills. This mod seeks to solve this by making it so that it's now an illegal action to (depending on player choice) to openly carry weaponry or draw weapons in these areas. At high luck (7 and above), if you get a "cricital hit" while slotting, you will. 6-28. Weapon Mod Expansion. Joshua's Pistol Whippin' . Sci-fi. Pulse Gun. ³ Includes double normal weapon damage in V. videogame_asset My games. You can max out unarmed and just go in fully armed with arms. More Fandoms. S. Switchblade (Fallout: New Vegas) T. removeallitems 14. 56mm pistol in Fallout: New Vegas. The hunting revolver is a large, double-action revolver that fires . Dogbread1. removeallitems 14. Before you could only leave ED-E armed if you chose the "holdout weapon" option AND your Sneak skill was below 50. 357 magnum revolver. A. AddItem ##000ADF 1 ;Gives 1 10mm Mini Machine Pistol. Spiked knuckles (Fallout: New Vegas) Straight razor. Taking this perk grants a 15% bonus to damage and 10% increase to critical hit chance when using any laser-based energy weapon. removeallitems 14. Blood-Nap is a unique variant of the Bowie knife that does bonus critical damage, gives a bonus critical chance and adds +10 to Sneak. 70. He will ask the Courier to hand over any weapons. 22 pistol. The success of the design left to its widespread adoption by public and private. Vance and his wife Vikki were "master criminals" before the Great War. 10mm ammo for the weapon is one of the most plentiful in the game and the SMG is also quite common, making it easy to repair. Aug 8,. Sawn-Off Shotgun. Adds weapons to the improved holdout weapons category that are left out. Is the top MF breeder weapon worh $9000 ?The hunting revolver is a pistol in Fallout: New Vegas. The Two-Step Goodbye is a unique variant of the ballistic fist, with only a single barrel mounted on the forearm. it's a 12. It's a more advanced and compact version of the recharger rifle that is fitted with a microfusion breeder that provides it a virtually limitless power supply, capped at 20 shots. The Winchester P94 plasma caster is a weapon in Fallout: New Vegas. Though it is a double-action, it is fired by the Courier in a single-action form with the hammer being. The 12. 24:51 Watch 24:51 Fallout Interactive Experience Gun Runners' Arsenal weapon Greased Lightning Requirements Skill Unarmed 50 Strength req. A. This is something I never do in play-throughs because I alternated. A surplus of these knives was shipped to the Sierra Madre Casino & Resort kitchens in preparation for the Gala Event. The MF Hyperbreeder Alpha is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The . It has a special Mauler attack, which does 50% damage in V. Adds several new unique weapons to the Mojave, with their own custom models and textures. The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues. 22 Pistol Switchblade Straight Razor Brass Knuckles Spiked Knuckles Knife Throwing Knife EDE's Ranged & Melee. - 2 masks. Fallout: New Vegas. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. It has a special Mauler attack, which does 50% damage in V. Currently it is bugged in the sense that it IS a holdout weapon if your sneak skill is under 50, but is no longer a holdout weapon if your sneak skill is between 50 and 100. While the base list of normal hold-out weapons remains the same, the improved hold-out weapons is split into three tiers. For the weapon stat comparison tables, see. 70. At certain points in the course of the game, the Courier may have their weapons confiscated from them, in which they will then be presented with an option to retain. IIRC, the . It features an unconventional top-mounted magazine, which lies parallel to the weapon's barrel. #3. "12795b". The chainsaw is a weapon in Fallout: New Vegas. The sawed-off shotgun is a weapon in Fallout: New Vegas. Dynamite explodes when you shoot it, either in the hand of an enemy or on the ground when it is dropped. H&H Tools Nailgun. More Fandoms. 45 Auto ammunition. How to Get C-4 Plastic Explosive: You can find C-4 in too many locations to mention, but try to buy it from Johnson Nash in Primm, Miguel at Miguel’s Pawn Shop, the Gun Runners, and many other merchants throughout the Mojave. The 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas. The Big Boomer is my shotgun of choice, so naturally it pissed me off that I couldn't use one as a holdout weapon. This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. requirement, has slightly better spread, and is an easier holdout weapon and it also costs 2 less AP in VATS. Fallout: New Vegas. However, the accuracy and power found at close range starts to diminish as the target gets farther away. The Tops Hotel and Casino was one of the foremost establishments of the Las Vegas Strip before the Great War. Mister Holdout is a shady weapons dealer living and working on the New Vegas Strip in Fallout: New Vegas. Sneak 50 65 i think is a good one too. It consists of a wrist-mounted shotgun with a pressure plate worn over the knuckles. Installation. That Gun is a unique 5. The attack button can be held down and it will dismember anything in front of the Courier and its continuous cutting action means the ripper ignores Damage Resistance and Damage Threshold. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. It can't be modded you you can't slap a silencer on it like a normal 12. #1. 357 is also technically more common than . The first . 2) 90 (70. This answers my question; I didn't think it was possible to repair default weapons. Big Boomer - Improved Holdout Weapon. C-4 plastic explosive. View all games. The AEP7 laser pistol was put into service to replace the AEP5 model. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It is created using the paw of Ghost of She after you have put the beast to rest. T. This low damage is somewhat offset by the. . Fallout New Vegas. Mountain_Man_88 • 21 days ago. Army, but eventually gave way to more advanced designs. Ultra-Luxe, where they can be brought in with Sneak equal to or higher than 50) [IHo] - Improved Holdout Weapon (can be brought into casinos with Sneak equal to or higher. When punching, the jack pushes forward, smashing into the enemy. A unique yao guai gauntlet. ⁴ Includes double normal weapon damage in V. The debug megapistol can fire a total of about. It is a unique variant of the combat knife. What are the best silence weapons for playing a stealth play through. A modified version of the standard Saturnite D-25A power fist, its creation comes from being overheated by a process only known to the Toaster in the Sink. 223 pistol was modified from a full sized . The only way to take gear into Dead Money, is by using the multiple companion exploit. ago. A unique variant of the . Follow asked Aug 8, 2019 at 15:55. Activate the GuitarCaseGuns. Mods. The plasma rifle is a weapon in Fallout: New Vegas. The MFC cluster is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Download: Manual; 0 of 0 File information. Fallout New Vegas ; Mods ; Weapons ; Cane Gun Holdout Weapon; Cane Gun Holdout Weapon. The All-American is one of New Vegas's best scoped weapons, dealing accurate, high-damage shots without eating through rare. Mister Holdout is willing to sell holdout weapons to people looking to get into casinos on the New Vegas Strip. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. 1. The. - Optional esp adding more money to casino cashier place thingys. Fallout New Vegas. S. The Nuka-grenade is an extremely powerful improvised explosive device. 56mm pistol is among the best non-energy one-handed guns when it comes to critical hit chance. videogame_asset My games. The silenced . Version 2. The Humble Cudgel is a unique weapon in Fallout: New Vegas. 14k 9 9 gold. It is a mid-tier weapon dealing a decent amount of damage, albeit at a slow rate. Fallout New Vegas ; Mods ; Bug Fixes ; Holdout Weapons and Improved Holdout Weapons Fix; Holdout Weapons and Improved Holdout Weapons Fix. This fix addresses the above problem, along with a few other issues. The cosmic knife clean is a melee weapon almost identical in appearance to the standard variant, except all the Cloud residue has been cleaned off, revealing a smooth, shiny blade. Version: 1. Essentially, the. Although the single shot is comparable to the Colt 6520 or the N99 pistol, the MP9 truly shines in burst and fully. From what I've seen (and according to the strategy guide), they are all standard across casinos and the odds work just like a regular casino: you will lose over the long term. The Fist of Rawr is a unique and craftable Unarmed weapon. She's Embrace is a unique weapon in the Fallout: New Vegas add-on Honest Hearts. But how do you hide 5 C-4s, a detonator, a sawed off shotgun, 2 10mm pistols, 29 throwing knives, a chainsaw, a hatchet, a plasma pistol, two revolvers. Lucky or La Longue Carabine. This timeless design has been originally used by the U. The Avenger's design improvements include improved gel-fin cooling and chromium plated barrel-bores, giving it a greater range and lethality. Not really that bad, considering the only conventional gun thats a holdout weapon below 50 sneak is the . It is a more advanced and compact version of the recharger rifle, which is fitted with a microfusion breeder that provides virtually limitless power, as well as a 10-shot charge. 7mm pistol but still counts as holdout weapon, and it works with the 'The Professional' perk for 20% extra crit damage. 22 pistol. It is the unique variant of the varmint rifle. DO NOT ENTER A CASINO AND GIVE YOUR COMPANION A WEAPON YOU WILL LOSE IT! Please. The Sweet 6 Shooter perk pack adds 99 perks and 22 traits in a vanilla friendly, immersive way. The submachine gun has. 22 pistol is a weapon in Fallout: New Vegas. T. 44 Magnum revolver in Fallout: New Vegas. 4. S. I'm absolutely sick to death of resetting my hotkeys every single frigging time I come out of a casino. The Chopper is an aged and rusted version of a cleaver with white tape wrapped around the handle, and with the blade curved upward. Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that would not chip or dull. 45 Auto Pistol: Fixed the glowing iron sights dots. The industrial hand was a tool in the Divide consisting of a mechanical glove with a circular saw blade mounted on the back, self-automated by an unknown power supply. Note: Unarmed weapons do double. It also has an ammo. 0. A. Switchblade (Fallout: New Vegas) T. The Ripper is a weapon in Fallout: New Vegas. Endorsements. If the player character's Sneak skill is 50 or. It has the highest base damage of any Unarmed weapon in the game. The yao guai gauntlet is a weapon in the Fallout: New Vegas add-on Honest Hearts. The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. The power fist is a mechanical glove mounted with a hydraulic jack. Version 2. Attached to the front of the glove is a deposit of salt, somehow. Recharging time. The Big Boomer is a unique weapon in Fallout: New Vegas. "1287fe". Its middle section is also slightly bent. How do youKnock-Knock is a unique weapon in Fallout: New Vegas. 357 magnum revolver. both patches as his patch fixes some issues with the Ultra-Luxe and allows your companion's to sneak their variants of holdout weapons into casinos. The cosmic knife is a weapon in the Fallout: New Vegas add-on Dead Money. The . This is one of the most attractive weapons in the game. Opening alongside the Ultra-Luxe, the Tops quickly became a centerpiece of the Strip. Like the war club wielded by the Dead Horses, it qualifies as an improved holdout weapon, meaning a skill of 50. Hidden Valley is a military installation nestled between hills and rocks roughly northeast of the New California Republic Correctional Facility (NCRCF) and southeast of Sloan. Currently I'm using All those overhaul mods and have no problem. Would it be possible to make anything on the Holdout Weapon formlist occupy their own separate, Holdout Weapon specific slot? Maybe making it so by default only the slot uses the regular holdout list, but when you hit 50 sneak it uses the Improved Holdout Weapon list instead? I think that'd be really neat. It is the only deathclaw gauntlet available in the game. It also uses the new sounds from the Fallout 4 mod. This makes it very effective at hunting game, greatly increasing the weapon's hit potential. This weapon can only be created by. The hunting shotgun is a weapon in Fallout: New Vegas. It launches its projectile in an arc, and can be used for long-range indirect fire when aimed outside of V. Maria is a unique weapon in Fallout: New Vegas and in the graphic novel All Roads. Pew Pew is a unique weapon in Fallout: New Vegas. Cass' caravan shotgun is a weapon in Fallout: New Vegas. The pistol is designed to withstand the most extreme. It is essentially six independent MFC grenades wrapped up together and rigged to explode like a mine. Comically named ‘That Gun,’ this 5. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. sawed off shotgun. The weapon is heavy, but deals considerable damage because its continuous cutting action allows it to bypass Damage Resistance and Damage Threshold. In addition, they also reduce enemy weapon skills and have a chance to frenzy tunnelers. @steve123456 I don't know about the box of weapons because I'm trying to keep it semi-balanced and in line with the base game. The Chopper is a weapon in Fallout: New Vegas, and is the unique variant of the typical cleaver. talgaby Aug 16, 2018 @ 10:32pm. 45 Auto pistol is a weapon in the Fallout: New Vegas add-on Honest Hearts. The quest begins with Tommy Torini asking the Courier to gather some new talent for the Tops. Last updated 24 October 2018 11:50PM. Lil' Devil is alright, but honestly it's not worth using compared to the alternatives. Plasma Defender. If it was Gomorrah, you can use these console commands to get everything back. Please note: I have not found and tested all the above weapons to ensure that all work and can be taken in. Weapons in Fallout: New Vegas Unarmed Ballistic Fist ( Two-Step Goodbye ) · Bear Trap Fist · Bladed Gauntlet ( Cram Opener ) · Boxing Gloves ( Golden Gloves ) · Boxing Tape. Enemies explode and cause damage to one additional enemy in close range. The Bowie knife is a weapon in the Fallout: New Vegas add-on Lonesome Road. C-4 plastic explosive is a weapon in Fallout: New Vegas. Other [] Holdout weapons is a term used to describe weapons which can be brought into certain. 30 (43. This makes it very effective at hunting game. The NCR Veteran Rangers are the elite members of the Rangers within the NCR Army. If it was Gomorrah, you can use these console commands to get everything back. Dynamite targets usually. The time bomb is an improvised explosive weapon. Went inside gammorah and said keep holdout weapons, came back and Boone didn't have any of my weapons. Double click on whichever one you want in order to edit it. Dynamite is a thrown explosive appearing as a weapon in Fallout: New Vegas. This mod only alters the "holdout weapon list" item. The wiki says holdout weapons work for Silver Rush. The . A large framed semi-automatic pistol, the SIG-Sauer 14mm handgun is unique in more than just looks. This mod only alters the "holdout weapon list" item. Knock-Knock is a cleaner, more powerful version of the fire axe, with a matte black handle and a polished steel head with a longer fluke. then you upgrade to a riot I guess. This mod adds a new perk at level 6 (Requirements are 50 Sneak and 6 Agility) that makes any Holdout weapons ignore 10 DT and deal 10% more damage. Knock-Knock is a cleaner, more powerful version of the fire axe, with a matte black handle and a polished steel head with a longer fluke. The. 56mm pistol is a revolver added in the Fallout: New Vegas add-on Gun Runners' Arsenal. The Mysterious Magnum is a . Boards. Games. Chopper. Jump. He used a standard grenade launcher as the template, modifying it with a hologram emitter. S. Mod manager download; Manual download; Preview. The 5. It is located opposite of the Atomic Wrangler Casino. It incorporates the radioactive properties of a relatively rare Nuka-Cola variant to produce an enhanced plasma blast. The Laster RCW seems to have weak damage per shot, but is it worth holding on to? 3. This weapon qualifies as an improved holdout weapon. By default anyone can sneak in stuff like brass knuckles, 22 pistols and a few wierdly powerful cases like lil devil and some grenades. A. The Two-Step Goodbye is a unique variant of the ballistic fist, with only a single barrel mounted on the forearm.